Welcome to the next episode of Game Warp Podcast!
This episode, Elwood and I sit down to chat with Paul Harrington from Super Walrus Games. Their upcoming game, Kaiju Big Battel:Fighto Fantasy was recently greenlit on Steam. It fuses Kaiju Big Battel into a Final Fantasy style and setting making it quite unique in its own way hoping to welcome newcomers to the game while appealing to the fans of these live monster wrestling performances. For those who don’t know Kaiju Big Battel, which I didn’t until days before the recording of this episode, it is quite the performance with some more than unique characters fighting against each other. Go on Youtube and you’ll be enlightened! However, how is it to turn it into a game and what does this all mean? How has the idea evolved? Super Walrus Games has quite the task on their hands. Check out our chat to learn about the game development process so far of Kaiju Big Battel: Fighto Fantasy.
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The new episode of Game Warp is live!
This time, we are talking with a two man independent game studio based in Montreal called Hyroglyphik Games. Their first release was a card game called Kalypto and then followed up with their debut mobile game called Zohm. Aside from talking about their games and how it came to be, we also talk about how they got into game development and the increasing appeal of tabletop/card games recently. Before we end the episode, they also share a few of their upcoming projects with us.
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Have an awesome weekend! 🙂
The new episode of Game Warp Podcast is out!
Our first guest on the show for 2017 is Danny Weinbaum, Eastshade Studios developer who just released yesterday (February 8th, 2017) their first short first person adventure game, Leaving Lyndow, set in the world of their upcoming open world exploration game, Eastshade which is currently in development. We talk about his two games along with his jump into the indie scene, the creation of open world games and side track onto a discussion about what defines a walking simulator game.
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Remember to drop by our Facebook soon to check out the review of Leaving Lyndow.
This weekend, we’ll be streaming our February featured game, Everybody’s Gone to the Rapture on Twitch.
It’s time for the next podcast! We have quite a treat as we sit down with Cardboard Utopia, a Montreal-based game development company working on their first project which had an incredibly successful Kickstarter campaign earlier this year called Children of Zodiarcs. Children of Zodiarcs is a JRPG with dice crafting and deck building mechanics. Its like the game that has both video games and tabletop games meshed up together. It is expected for an early 2017 release.
Game Warp sat down with their creative director, Jason Kim, to talk about their studio, how the name came to be, the game and its mechanics and also dive into the gaming industry and its revolution along with the Kickstarter experience among many topics.
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Game Warp has a new episode! It is time for an interview with an independent game developer. We sit down to chat with Urubu Studio who is a one man team headed by Gabriel Sauvé, who is developing a mobile diplomatic strategy game called Feudal Feud. It is currently in beta. You can find all the information on how to join in the beta near the end. Feudal Feud is a game based on the feudal system. We have a nice chat about the hurdles of developing a game on your own along with learning how to do it as you may be surprised by his background before he decided to start up this challenge.
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Elwood and I sit down with game developer Patrick Greatbatch from the company Alice & Smith. They are the masterminds behind the first Permanent Alternate Reality Game (PARG) called The Black Watchmen. From there, they have been building up games expanded from the same universe. Ahnayro: The Dream World currently is on early access on Steam with two tables ready to be deciphered. Our impressions of the Early Access version of Ahnayro will be coming up on That Moment In as well as The Black Watchmen
Also, at the time of recording, they had just launched the Kickstarter campaign for their next game also in the same universe but as the military hacking unit of The Black Watchmen called NITE Team 4 which is at this point is heading towards their third stretch goal.
We talk about what PARG is and the mindset behind building community based games as well as creating these puzzles and atmosphere that The Black Watchmen universe is set in. Patrick also tells us a lot of fun stories from the wonderful community they have built.
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On the next episode of Game Warp, we invited the co-founder of Mirum Studio, a game development company located in Quebec city which released their puzzle game, Rise of Balloons earlier this year in June on both iOS and Android. Rise of Balloons is their first game and features an original and uplifting story about a little girl that has to weave through obstacles to hand out balloons to the depressed children in the city to give them hope and happiness.
I was lucky enough to meet the founders of Mirum Studio at Montreal Comiccon back in July and finally scheduled in an interview to talk about their company and their game. If you head over to check out their latest update, they are working on an exciting project for a huge franchise.
We’ll be reviewing Rise of Balloons over at That Moment In soon! 🙂
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