As I try super hard to stay on track with my Goodreads Reading Challenge this year, I find myself finally jumping into the virtual world created in Ready Player One, especially since San Diego Comiccon brought us a trailer and I’m super excited to see that film. Both myself and my darling Game Warp co-host was and is reading it, however, we’re starting to think about expanding to game-related content once in a while so we may be doing a quick review discussion of Ready Player One when he has wrapped it up as well. I’ll share it here if and when it happens.
Ready Player One
By: Ernest Cline
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them. … – Goodreads
Ready Player One has been praised by the masses. Almost everyone who reads it seems to love it. Ready Player One has a captivating if not depressing dystopian future set in 2044. It has great adventure and takes us to a world where everyone finds more joy in the virtual reality world of OASIS and what makes it more appealing is that for those with the right knowledge, they can possibly find a treasure. Treasure hunts, virtual reality mixed in with video games and an 80s love, Ready Player One has a great looking formula. The idea and concept of it all was truly great and while I really wanted to love it, I unfortunately only can say that I wished its execution had been better.
Ready Player One’s strength is its treasure hunt adventure. It let us be exposed to the wonderfully detailed OASIS and all that it could do. Being a video game lover, who doesn’t want to live in one, right? Solving riddles and figuring out puzzles and the whole process was fun except everything from the hunt to our characters and their development and the immersion was lost in its excessive desire to refer and elaborate on all the 80s culture. Whenever I hit a multi-page description (or it felt that way) of a certain 80s culture, I would just have this desire to skip over because it makes the treasure hunt and our main character’s quest lose its value and appeal. Also because of these descriptions, it would ruin the mystery of how a certain key quest would be achieved, turning what could be an exciting segment to something that only had two lines. While this might sound confusing, what I mean is that the main action doesn’t get as much description as the tangent stuff. The third act does pull itself out and focuses on the treasure hunt primarily however it seems to have lost the beginning excitement.
In terms of the characters, the characters are really quite good. Our main character is Wade, also called Percival. And he ends up befriending more of the society as they fall in place and also follow his suit and finds the first key. These characters themselves also are quite fun. One of the best parts is the awareness that these are all real people but in a fake shell and for the most part, we do forget about this virtual reality aspect. We see the events through Percival and because of that, it leaves some unknown factors for us to discover such as learning about his friends and competitors. Why do I not say enemy because the enemy is the evil corporation and the leader of the team they call Sixers. Their leader is an evil man and we soon see that he is quite the ruthless and possibly heartless villain. Pity is that their run-in isn’t frequent enough to make him a valuable enemy. He’s always just the looming danger but not enough the present one and we soon feel that this book could only end in one way and the dangerous feeling soon deteriorates as the treasure seems to be closer which probably shouldn’t be the case.
Overall, Ready Player One is a great concept with an okay execution. The descriptions are not focused on the right things and falls too much into a fan-boy chat about the 80s instead of focusing on building the story. No matter how central the 80s are as a foundation, it won’t be through reading 300+ pages that someone with not enough knowledge would get it. It would be through seeing how these games and movies play out that will boost the interest instead. While the book doesn’t appeal to me as much as the general public, I however still see it having a high possibility of getting a great movie execution because with the right approach and a focus on the main story and not the many tangents, this could be a fun virtual reality treasure hunt adventure which I believe Steven Spielberg is more than capable of pulling off.